Buzzing, that was the only word that could describe me on the last day. I'd had a ball and yet there was one day left to come. Could I contain myself, or would I explode?
I only went to see the Writing For Games session, as I wanted to make the most of my last day networking. Tim Clague did a superb job of chairing this talk and it was both funny and informative. I enjoy gaming but I hadn't ever thought of it as a career option...until now. Writing for games is not straight forward, as writer is not a title they use. You might be asked to put words to all sorts of things like the manual, the marketing, as well as the game, so it's much more a case of cross medium writing. It's also a much bigger job than writing a script as you might be involved in the project for well over a year. But it's good money, damn good money, which is always good to know.
Then I networked again, but found that a lot of people were hungover from the night before. It didn't stop me though and it still went well. I did make quite a few contacts before I went home on the train with Danny Stack and Lucy Hay. Fabos!
Then I had my Euroscript feedback and it was really helpful. I was struggling with the script, especially the opening, which has now been sorted. Fantastic. I'm much more confident about the project now, it just needed an independent eye to get it sorted. I intend to start on the rewrite next week.
I had so much fun over the three days and I met some fantastic friends and possible future work colleagues. Anyone who didn't go, either because they were too busy, or they thought it cost too much, then you missed out big time. The festival is a must for any writer and I for one will be there next year...and I'm also determined to cram more stuff in.
Thank you all for such a wonderful time. See you next year.
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